<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://blog.undella.net/feed.xml" rel="self" type="application/atom+xml" /><link href="https://blog.undella.net/" rel="alternate" type="text/html" /><updated>2026-10-28T20:46:23+00:00</updated><id>https://blog.undella.net/feed.xml</id><title type="html">Undella</title><subtitle>Notes from building a Minecraft network from scratch: plugins, servers, homelab, and everything that broke along the way.</subtitle><author><name>Jerrick</name></author><entry><title type="html">Hello, world</title><link href="https://blog.undella.net/2026/10/28/hello-world.html" rel="alternate" type="text/html" title="Hello, world" /><published>2026-10-28T00:00:00+00:00</published><updated>2026-10-28T00:00:00+00:00</updated><id>https://blog.undella.net/2026/10/28/hello-world</id><content type="html" xml:base="https://blog.undella.net/2026/10/28/hello-world.html"><![CDATA[<p>This blog is where I’ll document building the Undella Minecraft network.</p>

<p>Coming up: how the homelab and deploy pipeline are set up, the NPC system,
and the editor tools for building towns in-game.</p>]]></content><author><name>Jerrick</name></author><summary type="html"><![CDATA[This blog is where I’ll document building the Undella Minecraft network.]]></summary></entry></feed>